![]() Here’s what my mobile-config.js looks like: App. For new or migrated projects it will be named AppIcon. I believe I’ve defined all of them correctly and Xcode looks ok to me but for some reason the Cordova app icon is displayed in the multitasking app switcher and the default Meteor icon flashes briefly when backgrounding the app.Īny ideas what could be happening here? I feel like I’m at the finish line of releasing this app but can’t go live with this. From the set outline view (left column), select the app icon set. Moving the Copy Bundle Resources build phase to the last step fixes the problem of the assets not being embed into the bundle (you still need a dummy AppIcon in the assets of the main spec though), but since this is something I can NOT express in code, I do not think there is an existing workaround for any of this issues.I’m seeing some strange behavior related to app icons. This does in fact get rid of the cocoapods error and the app builds, but then the app will crash at runtime when trying to access an asset, I believe due to the reason explained above (the app subspec assets are not in the sample app bundle because they are overwritten with the assets from the main spec, and the app crashes when accessing them). In Debug.xcconfig and Staging. Documentation WebXcode creates a new app icon set with the name AppIcon. ![]() For icons, a special AppIcon image set can be added to the Assets. Configuring your app icon Apple Developer Documentation stem cell transplant. To set the name of the asset catalog app icon set, you need to modify ASSETCATALOGCOMPILERAPPICONNAME in the configuration files. Spotlight Icon - Whenever the user enters the name of an app in a Spotlight Search, this icon is displayed. Learn how to set up your app icon, and how to change the display name of your app.View the playlist here. Some people suggest that the workaround is to add an empty AppIcon image set in the assets of the main spec. In the project, you’ll find another app icon set called AppIcon-NonProd in the app’s Assets.xcassets. In the Project navigator, select Assets.xcassets to open the asset catalog in the editor and click AppIcon in the asset list. I described with screen shoots of my project specifications. ![]() I have been added app icons in the ios> Runner>Assets.xcassets>AppIcon.appiconset. I believe that the root problem is the issue described in #1546 (which I do not think is solved despite it being closed), which I have also experienced: if I have a podspec with assets and test subspec with assets, the test assets never get embed into the test bundle because they are overwritten by the assets from the main spec. While I am debugging flutter IOS app with real device, I always get ' The app icon set 'AppIcon' has 46 unassigned children '. # And now run the app scheme: Sample-sample Inside of my plugins folder I have the following: cordova-plugin-add-swift-support cordova-plugin-camera cordova-plugin-compat cordova-plugin-console cordova-plugin-device cordova-plugin-facebook4 cordova-plugin-file cordova-plugin-file-transfer cordova-plugin-filepath cordova-plugin-geolocation cordova-plugin-http cordova-plugin-image.
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