![]() Also with Mario Kart 8 being a far superior game overall and Crash Bandicoot Kart Racing coming out, this one will probably end up on the pile of mediocre Sonic games. Over all, this is a good game to burn some time with family and friends for a few hours, but I don't think it will hold most peoples interests for long or keep you coming back. ![]() ![]() All that said, it seems that the base game itself doesn't offer long term variety in the tracks or anything outstanding or meaningful to make them feel different or set one apart from the other, it just feels like a potluck of components mixed together in various ways rather than fully fleshed out and unique concepts. Each car is tied to it's perspective character and has performance stats that can be upgraded as well as several asthetic components to customize the look of your car. The racer roster is ALL Sonic characters this time,so no other Sega All Stars make an appearance. The racers themselves are divided into 3 groups with SPEED type, a "skill" type that goes through terrain effortlessly, and a sort of "tank" type that bashes through obstacles. Aside from the novelty though, the rest of the game seems cut short in almost every other way, With just over 20 tracks and 12 racers, it all seems tame and unexiting once you've run the courses and become accustomed to the small variety of racers. THIS is unique and an interesting dynamic. The team concept and up to 4 player split screen is perfect for some couch co-op with the option of playing on the same team/ different teams or as individual rivals. Although the game runs smoothly, the tracks don't feel different enough to make them much more than backdrop to similar turns and scenarios. Past Sonic racing installments have had larger rosters and more unique feeling tracks.
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